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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Instanced draw call grouping key. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Member Functions | |
| BatchGroupKey ()=default | |
| Construct undefined. | |
| BatchGroupKey (const Batch &batch) | |
| Construct from a batch. | |
| bool | operator== (const BatchGroupKey &rhs) const |
| Test for equality with another batch group key. | |
| bool | operator!= (const BatchGroupKey &rhs) const |
| Test for inequality with another batch group key. | |
| unsigned | ToHash () const |
| Return hash value. | |
Public Attributes | |
| Zone * | zone_ |
| Zone. | |
| LightBatchQueue * | lightQueue_ |
| Light properties. | |
| Pass * | pass_ |
| Material pass. | |
| Material * | material_ |
| Material. | |
| Geometry * | geometry_ |
| Geometry. | |
| unsigned char | renderOrder_ |
| 8-bit render order modifier from material. | |
Instanced draw call grouping key.