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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Queue for light related draw calls. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Attributes | |
| Light * | light_ |
| Per-pixel light. | |
| bool | negative_ |
| Light negative flag. | |
| Texture2D * | shadowMap_ |
| Shadow map depth texture. | |
| BatchQueue | litBaseBatches_ |
| Lit geometry draw calls, base (replace blend mode). | |
| BatchQueue | litBatches_ |
| Lit geometry draw calls, non-base (additive). | |
| Vector< ShadowBatchQueue > | shadowSplits_ |
| Shadow map split queues. | |
| PODVector< Light * > | vertexLights_ |
| Per-vertex lights. | |
| PODVector< Batch > | volumeBatches_ |
| Light volume draw calls. | |
Queue for light related draw calls.