U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::LightBatchQueue Struct Reference

Queue for light related draw calls. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>

Collaboration diagram for Urho3D::LightBatchQueue:
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Public Attributes

Lightlight_
 Per-pixel light.
 
bool negative_
 Light negative flag.
 
Texture2DshadowMap_
 Shadow map depth texture.
 
BatchQueue litBaseBatches_
 Lit geometry draw calls, base (replace blend mode).
 
BatchQueue litBatches_
 Lit geometry draw calls, non-base (additive).
 
Vector< ShadowBatchQueueshadowSplits_
 Shadow map split queues.
 
PODVector< Light * > vertexLights_
 Per-vertex lights.
 
PODVector< BatchvolumeBatches_
 Light volume draw calls.
 

Detailed Description

Queue for light related draw calls.


The documentation for this struct was generated from the following file: