U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::ValueAnimationInfo Class Reference

Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/ValueAnimationInfo.h>

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Public Member Functions

 ValueAnimationInfo (ValueAnimation *animation, WrapMode wrapMode, float speed)
 Construct without target object.
 
 ValueAnimationInfo (Object *target, ValueAnimation *animation, WrapMode wrapMode, float speed)
 Construct with target object.
 
 ValueAnimationInfo (const ValueAnimationInfo &other)
 Copy construct.
 
 ~ValueAnimationInfo () override
 Destruct.
 
bool Update (float timeStep)
 Advance time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
 
bool SetTime (float time)
 Set time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
 
void SetWrapMode (WrapMode wrapMode)
 Set wrap mode.
 
void SetSpeed (float speed)
 Set speed.
 
ObjectGetTarget () const
 Return target object.
 
ValueAnimationGetAnimation () const
 Return animation.
 
WrapMode GetWrapMode () const
 Return wrap mode.
 
float GetTime () const
 Return time position.
 
float GetSpeed () const
 Return speed.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Protected Member Functions

virtual void ApplyValue (const Variant &newValue)
 Apply new animation value to the target object. Called by Update(). More...
 
float CalculateScaledTime (float currentTime, bool &finished) const
 Calculate scaled time.
 
void GetEventFrames (float beginTime, float endTime, PODVector< const VAnimEventFrame * > &eventFrames)
 Return event frames. More...
 

Protected Attributes

WeakPtr< Objecttarget_
 Target object.
 
SharedPtr< ValueAnimationanimation_
 Attribute animation.
 
WrapMode wrapMode_
 Wrap mode.
 
float speed_
 Animation speed.
 
float currentTime_
 Current time.
 
float lastScaledTime_
 Last scaled time.
 

Detailed Description

Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.

Member Function Documentation

◆ ApplyValue()

void Urho3D::ValueAnimationInfo::ApplyValue ( const Variant newValue)
protectedvirtual

Apply new animation value to the target object. Called by Update().

Reimplemented in Urho3D::ShaderParameterAnimationInfo, and Urho3D::AttributeAnimationInfo.

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◆ GetEventFrames()

void Urho3D::ValueAnimationInfo::GetEventFrames ( float  beginTime,
float  endTime,
PODVector< const VAnimEventFrame * > &  eventFrames 
)
protected

Return event frames.

Todo:
This can miss an event if the deltatime is exactly the animation's length
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The documentation for this class was generated from the following files: