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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Container/HashSet.h"#include "../Container/List.h"#include "../Core/Mutex.h"#include "../IO/File.h"#include "../Resource/Resource.h"Classes | |
| struct | Urho3D::ResourceGroup |
| Container of resources with specific type. More... | |
| class | Urho3D::ResourceRouter |
| class | Urho3D::ResourceCache |
| Resource cache subsystem. Loads resources on demand and stores them for later access. More... | |
Enumerations | |
| enum | Urho3D::ResourceRequest { RESOURCE_CHECKEXISTS = 0 , RESOURCE_GETFILE = 1 } |
| Resource request types. | |
Functions | |
| void | Urho3D::RegisterResourceLibrary (Context *context) |
Variables | |
| static const unsigned | Urho3D::PRIORITY_LAST = 0xffffffff |
| Sets to priority so that a package or file is pushed to the end of the vector. | |
| void URHO3D_API Urho3D::RegisterResourceLibrary | ( | Context * | context | ) |
Register Resource library subsystems and objects.