U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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LuaScriptInstance.h File Reference
#include "../LuaScript/LuaScriptEventListener.h"
#include "../Scene/Component.h"
Include dependency graph for LuaScriptInstance.h:

Classes

class  Urho3D::LuaScriptInstance
 Lua script object component. More...
 

Enumerations

enum  Urho3D::LuaScriptObjectMethod {
  LSOM_START = 0 , LSOM_STOP , LSOM_DELAYEDSTART , LSOM_UPDATE ,
  LSOM_POSTUPDATE , LSOM_FIXEDUPDATE , LSOM_FIXEDPOSTUPDATE , LSOM_LOAD ,
  LSOM_SAVE , LSOM_READNETWORKUPDATE , LSOM_WRITENETWORKUPDATE , LSOM_APPLYATTRIBUTES ,
  LSOM_TRANSFORMCHANGED , MAX_LUA_SCRIPT_OBJECT_METHODS
}
 Lua Script object methods.