U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Light.h File Reference
#include "../Math/Color.h"
#include "../Graphics/Drawable.h"
#include "../Math/Frustum.h"
#include "../Graphics/Texture.h"
Include dependency graph for Light.h:

Classes

struct  Urho3D::BiasParameters
 Depth bias parameters. Used both by lights (for shadow mapping) and materials. More...
 
struct  Urho3D::CascadeParameters
 
struct  Urho3D::FocusParameters
 
class  Urho3D::Light
 Light component. More...
 

Enumerations

enum  Urho3D::LightType { LIGHT_DIRECTIONAL = 0 , LIGHT_SPOT , LIGHT_POINT }
 Light types.
 

Functions

bool Urho3D::CompareLights (Light *lhs, Light *rhs)
 

Variables

static const float Urho3D::SHADOW_MIN_QUANTIZE = 0.1f
 
static const float Urho3D::SHADOW_MIN_VIEW = 1.0f
 
static const int Urho3D::MAX_LIGHT_SPLITS = 6
 
static const unsigned Urho3D::MAX_CASCADE_SPLITS = 4