U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Constraint.h File Reference
#include "../Math/Vector3.h"
#include "../Scene/Component.h"
Include dependency graph for Constraint.h:

Classes

class  Urho3D::Constraint
 Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point. More...
 

Enumerations

enum  Urho3D::ConstraintType { CONSTRAINT_POINT = 0 , CONSTRAINT_HINGE , CONSTRAINT_SLIDER , CONSTRAINT_CONETWIST }
 Supported constraint types.