U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Custom overrides of physics internals. To use overrides, must be set before the physics component is created. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>
Public Attributes | |
btCollisionConfiguration * | collisionConfig_ |
Override for the collision configuration (default btDefaultCollisionConfiguration). | |
Custom overrides of physics internals. To use overrides, must be set before the physics component is created.