U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Physics raycast hit. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>
Public Member Functions | |
bool | operator!= (const PhysicsRaycastResult &rhs) const |
Test for inequality, added to prevent GCC from complaining. | |
Public Attributes | |
Vector3 | position_ |
Hit worldspace position. | |
Vector3 | normal_ |
Hit worldspace normal. | |
float | distance_ {} |
Hit distance from ray origin. | |
float | hitFraction_ {} |
Hit fraction. | |
RigidBody * | body_ {} |
Rigid body that was hit. | |
Physics raycast hit.