U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::PerThreadSceneResult Struct Reference

Per-thread geometry, light and scene range collection structure. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/View.h>

Collaboration diagram for Urho3D::PerThreadSceneResult:
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Public Attributes

PODVector< Drawable * > geometries_
 Geometry objects.
 
PODVector< Light * > lights_
 Lights.
 
float minZ_
 Scene minimum Z value.
 
float maxZ_
 Scene maximum Z value.
 

Detailed Description

Per-thread geometry, light and scene range collection structure.


The documentation for this struct was generated from the following file: