U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-thread geometry, light and scene range collection structure. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/View.h>
Public Attributes | |
PODVector< Drawable * > | geometries_ |
Geometry objects. | |
PODVector< Light * > | lights_ |
Lights. | |
float | minZ_ |
Scene minimum Z value. | |
float | maxZ_ |
Scene maximum Z value. | |
Per-thread geometry, light and scene range collection structure.