U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Manifold pointers stored during collision processing. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>
Public Member Functions | |
ManifoldPair () | |
Construct with defaults. | |
Public Attributes | |
btPersistentManifold * | manifold_ |
Manifold without the body pointers flipped. | |
btPersistentManifold * | flippedManifold_ |
Manifold with the body pointers flipped. | |
Manifold pointers stored during collision processing.