U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Cached state of a frame buffer object. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Public Attributes | |
unsigned | fbo_ {} |
Frame buffer handle. | |
RenderSurface * | colorAttachments_ [MAX_RENDERTARGETS] {} |
Bound color attachment textures. | |
RenderSurface * | depthAttachment_ {} |
Bound depth/stencil attachment. | |
unsigned | readBuffers_ {M_MAX_UNSIGNED} |
Read buffer bits. | |
unsigned | drawBuffers_ {M_MAX_UNSIGNED} |
Draw buffer bits. | |
Cached state of a frame buffer object.