U3D
Open-source, cross-platform 2D and 3D game engine built in C++
Loading...
Searching...
No Matches
Urho3D::FrameBufferObject Struct Reference

Cached state of a frame buffer object. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>

Collaboration diagram for Urho3D::FrameBufferObject:
[legend]

Public Attributes

unsigned fbo_ {}
 Frame buffer handle.
 
RenderSurfacecolorAttachments_ [MAX_RENDERTARGETS] {}
 Bound color attachment textures.
 
RenderSurfacedepthAttachment_ {}
 Bound depth/stencil attachment.
 
unsigned readBuffers_ {M_MAX_UNSIGNED}
 Read buffer bits.
 
unsigned drawBuffers_ {M_MAX_UNSIGNED}
 Draw buffer bits.
 

Detailed Description

Cached state of a frame buffer object.


The documentation for this struct was generated from the following file: