U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::DelayedWorldTransform Struct Reference

Delayed world transform assignment for parented rigidbodies. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>

Collaboration diagram for Urho3D::DelayedWorldTransform:
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Public Attributes

RigidBodyrigidBody_
 Rigid body.
 
RigidBodyparentRigidBody_
 Parent rigid body.
 
Vector3 worldPosition_
 New world position.
 
Quaternion worldRotation_
 New world rotation.
 

Detailed Description

Delayed world transform assignment for parented rigidbodies.


The documentation for this struct was generated from the following file: