U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::CrowdObstacleAvoidanceParams Struct Reference

#include </var/dev/u3d/stable/Source/Urho3D/Navigation/CrowdManager.h>

Public Attributes

float velBias
 
float weightDesVel
 
float weightCurVel
 
float weightSide
 
float weightToi
 
float horizTime
 
unsigned char gridSize
 grid
 
unsigned char adaptiveDivs
 adaptive
 
unsigned char adaptiveRings
 adaptive
 
unsigned char adaptiveDepth
 adaptive
 

Detailed Description

Parameter structure for obstacle avoidance params (copied from DetourObstacleAvoidance.h in order to hide Detour header from Urho3D library users).


The documentation for this struct was generated from the following file: