U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationController.h>
Public Member Functions | |
AnimationControl () | |
Construct with defaults. | |
Public Attributes | |
String | name_ |
Animation resource name. | |
StringHash | hash_ |
Animation resource name hash. | |
float | speed_ |
Animation speed. | |
float | targetWeight_ |
Animation target weight. | |
float | fadeTime_ |
Animation weight fade time, 0 if no fade. | |
float | autoFadeTime_ |
Animation autofade on stop -time, 0 if disabled. | |
float | setTimeTtl_ |
Set time command time-to-live. | |
float | setWeightTtl_ |
Set weight command time-to-live. | |
unsigned short | setTime_ |
Set time command. | |
unsigned char | setWeight_ |
Set weight command. | |
unsigned char | setTimeRev_ |
Set time command revision. | |
unsigned char | setWeightRev_ |
Set weight command revision. | |
bool | removeOnCompletion_ |
Sets whether this should automatically be removed when it finishes playing. | |
Control data for an animation. @nocount