U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Vector2, including all inherited members.
Abs() const | Urho3D::Vector2 | inline |
AbsDotProduct(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
Angle(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
Data() const | Urho3D::Vector2 | inline |
DotProduct(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
DOWN | Urho3D::Vector2 | static |
Equals(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
IsInf() const | Urho3D::Vector2 | inline |
IsNaN() const | Urho3D::Vector2 | inline |
LEFT | Urho3D::Vector2 | static |
Length() const | Urho3D::Vector2 | inline |
LengthSquared() const | Urho3D::Vector2 | inline |
Lerp(const Vector2 &rhs, float t) const | Urho3D::Vector2 | inline |
Normalize() | Urho3D::Vector2 | inline |
Normalized() const | Urho3D::Vector2 | inline |
NormalizedOrDefault(const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const | Urho3D::Vector2 | inline |
ONE | Urho3D::Vector2 | static |
operator!=(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
operator*(float rhs) const | Urho3D::Vector2 | inline |
operator*(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
operator*=(float rhs) | Urho3D::Vector2 | inline |
operator*=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
operator+(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
operator+=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
operator-() const | Urho3D::Vector2 | inline |
operator-(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
operator-=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
operator/(float rhs) const | Urho3D::Vector2 | inline |
operator/(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
operator/=(float rhs) | Urho3D::Vector2 | inline |
operator/=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
operator=(const Vector2 &rhs) noexcept=default | Urho3D::Vector2 | |
operator==(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
ProjectOntoAxis(const Vector2 &axis) const | Urho3D::Vector2 | inline |
ReNormalized(float minLength, float maxLength, const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const | Urho3D::Vector2 | inline |
RIGHT | Urho3D::Vector2 | static |
ToString() const | Urho3D::Vector2 | |
UP | Urho3D::Vector2 | static |
Vector2() noexcept | Urho3D::Vector2 | inline |
Vector2(const Vector2 &vector) noexcept=default | Urho3D::Vector2 | |
Vector2(const IntVector2 &vector) noexcept | Urho3D::Vector2 | inlineexplicit |
Vector2(float x, float y) noexcept | Urho3D::Vector2 | inline |
Vector2(const float *data) noexcept | Urho3D::Vector2 | inlineexplicit |
x_ | Urho3D::Vector2 | |
y_ | Urho3D::Vector2 | |
ZERO | Urho3D::Vector2 | static |