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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::EventHandler11Impl, including all inherited members.
| Clone() const override | Urho3D::EventHandler11Impl | inlinevirtual |
| EventHandler(Object *receiver, void *userData=nullptr) | Urho3D::EventHandler | inlineexplicit |
| EventHandler11Impl(std::function< void(StringHash, VariantMap &)> function, void *userData=nullptr) | Urho3D::EventHandler11Impl | inlineexplicit |
| eventType_ | Urho3D::EventHandler | protected |
| function_ | Urho3D::EventHandler11Impl | private |
| GetEventType() const | Urho3D::EventHandler | inline |
| GetReceiver() const | Urho3D::EventHandler | inline |
| GetSender() const | Urho3D::EventHandler | inline |
| GetUserData() const | Urho3D::EventHandler | inline |
| Invoke(VariantMap &eventData) override | Urho3D::EventHandler11Impl | inlinevirtual |
| LinkedListNode() | Urho3D::LinkedListNode | inline |
| next_ | Urho3D::LinkedListNode | |
| receiver_ | Urho3D::EventHandler | protected |
| sender_ | Urho3D::EventHandler | protected |
| SetSenderAndEventType(Object *sender, StringHash eventType) | Urho3D::EventHandler | inline |
| userData_ | Urho3D::EventHandler | protected |
| ~EventHandler()=default | Urho3D::EventHandler | virtual |