U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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PhysicsUtils.h File Reference
#include "../Math/Quaternion.h"
#include "../Math/Vector3.h"
#include <Bullet/LinearMath/btVector3.h>
#include <Bullet/LinearMath/btQuaternion.h>
Include dependency graph for PhysicsUtils.h:

Functions

btVector3 Urho3D::ToBtVector3 (const Vector3 &vector)
 
btQuaternion Urho3D::ToBtQuaternion (const Quaternion &quaternion)
 
Vector3 Urho3D::ToVector3 (const btVector3 &vector)
 
Quaternion Urho3D::ToQuaternion (const btQuaternion &quaternion)
 
bool Urho3D::HasWorldScaleChanged (const Vector3 &oldWorldScale, const Vector3 &newWorldScale)