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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Data structure used to represent the drag data associated to a UIElement. More...
#include </var/dev/u3d/stable/Source/Urho3D/UI/UI.h>
Public Attributes | |
| MouseButtonFlags | dragButtons |
| Which button combo initiated the drag. | |
| int | numDragButtons |
| How many buttons initiated the drag. | |
| IntVector2 | sumPos |
| Sum of all touch locations. | |
| bool | dragBeginPending |
| Flag for a drag start event pending. | |
| Timer | dragBeginTimer |
| Timer used to trigger drag begin event. | |
| IntVector2 | dragBeginSumPos |
| Drag start position. | |
Data structure used to represent the drag data associated to a UIElement.