|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Trail is consisting of series of tails. Two connected points make a tail. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/RibbonTrail.h>
Public Member Functions | |
| TrailPoint ()=default | |
| Construct a zero-initialized TrailPoint. | |
| TrailPoint (const Vector3 &position, const Vector3 &forward) | |
| Construct a TrailPoint with the given position and forward vector. | |
Public Attributes | |
| Vector3 | position_ |
| Position. | |
| Vector3 | forward_ |
| Forward vector. | |
| Vector3 | parentPos_ |
| Parent position. Trail bone type uses this. | |
| float | elapsedLength_ {} |
| Elapsed length inside the trail. | |
| TrailPoint * | next_ {} |
| Next point to make a tail. | |
| float | lifetime_ {} |
| Tail time to live. | |
| float | sortDistance_ {} |
| Distance for sorting. | |
Trail is consisting of series of tails. Two connected points make a tail.