|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Screen mode parameters. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Graphics.h>
Public Member Functions | |
| bool | EqualsExceptVSync (const ScreenModeParams &rhs) const |
| Compare contents except vsync flag. | |
| bool | operator== (const ScreenModeParams &rhs) const |
| Compare for equality with another parameter set. | |
| bool | operator!= (const ScreenModeParams &rhs) const |
| Compare for inequality with another parameter set. | |
Public Attributes | |
| bool | fullscreen_ {} |
| Whether to use fullscreen mode. | |
| bool | borderless_ {} |
| Whether to hide window borders. Window is always borderless in fullscreen. | |
| bool | resizable_ {} |
| Whether the window is resizable. | |
| bool | highDPI_ {} |
| bool | vsync_ {} |
| Whether the vertical synchronization is used. | |
| bool | tripleBuffer_ {} |
| Whether the triple bufferization is used. | |
| int | multiSample_ { 1 } |
| Level of multisampling. | |
| int | monitor_ {} |
| Monitor for fullscreen mode. Has no effect in windowed mode. | |
| int | refreshRate_ {} |
| Refresh rate. 0 to pick automatically. | |
Screen mode parameters.
| bool Urho3D::ScreenModeParams::highDPI_ {} |
Whether the high DPI is enabled. TODO: Explain what exactly it means.