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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Random access iterator. More...
#include </var/dev/u3d/stable/Source/Urho3D/Base/Iter.h>
Public Member Functions | |
| constexpr | RandomAccessIterator () |
| Construct. | |
| constexpr | RandomAccessIterator (T *ptr) |
| Construct with an object pointer. | |
| constexpr T * | operator-> () const |
| Point to the object. | |
| constexpr T & | operator* () const |
| Dereference the object. | |
| URHO_CPP14 (constexpr) RandomAccessIterator< T > &operator++() | |
| Preincrement the pointer. | |
| URHO_CPP14 (constexpr) RandomAccessIterator< T > operator++(int) | |
| Postincrement the pointer. | |
| URHO_CPP14 (constexpr) RandomAccessIterator< T > &operator--() | |
| Predecrement the pointer. | |
| URHO_CPP14 (constexpr) RandomAccessIterator< T > operator--(int) | |
| Postdecrement the pointer. | |
| URHO_CPP14 (constexpr) RandomAccessIterator< T > &operator+ | |
| Add an offset to the pointer. | |
Random access iterator.