U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::PhysicsWorldConfig Struct Reference

Custom overrides of physics internals. To use overrides, must be set before the physics component is created. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>

Public Attributes

btCollisionConfiguration * collisionConfig_
 Override for the collision configuration (default btDefaultCollisionConfiguration).
 

Detailed Description

Custom overrides of physics internals. To use overrides, must be set before the physics component is created.


The documentation for this struct was generated from the following file: