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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Contact info. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics2D/PhysicsWorld2D.h>
Public Member Functions | |
| ContactInfo () | |
| Construct. | |
| ContactInfo (b2Contact *contact) | |
| Construct. | |
| const PODVector< unsigned char > & | Serialize (VectorBuffer &buffer) const |
| Write contact info to buffer. | |
Public Attributes | |
| SharedPtr< RigidBody2D > | bodyA_ |
| Rigid body A. | |
| SharedPtr< RigidBody2D > | bodyB_ |
| Rigid body B. | |
| SharedPtr< Node > | nodeA_ |
| Node A. | |
| SharedPtr< Node > | nodeB_ |
| Node B. | |
| SharedPtr< CollisionShape2D > | shapeA_ |
| Shape A. | |
| SharedPtr< CollisionShape2D > | shapeB_ |
| Shape B. | |
| int | numPoints_ {} |
| Number of contact points. | |
| Vector2 | worldNormal_ |
| Contact normal in world space. | |
| Vector2 | worldPositions_ [b2_maxManifoldPoints] |
| Contact positions in world space. | |
| float | separations_ [b2_maxManifoldPoints] {} |
| Contact overlap values. | |
Contact info.