U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::PhysicsWorld2D::ContactInfo Struct Reference

Contact info. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics2D/PhysicsWorld2D.h>

Collaboration diagram for Urho3D::PhysicsWorld2D::ContactInfo:
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Public Member Functions

 ContactInfo ()
 Construct.
 
 ContactInfo (b2Contact *contact)
 Construct.
 
const PODVector< unsigned char > & Serialize (VectorBuffer &buffer) const
 Write contact info to buffer.
 

Public Attributes

SharedPtr< RigidBody2D > bodyA_
 Rigid body A.
 
SharedPtr< RigidBody2D > bodyB_
 Rigid body B.
 
SharedPtr< Node > nodeA_
 Node A.
 
SharedPtr< Node > nodeB_
 Node B.
 
SharedPtr< CollisionShape2D > shapeA_
 Shape A.
 
SharedPtr< CollisionShape2D > shapeB_
 Shape B.
 
int numPoints_ {}
 Number of contact points.
 
Vector2 worldNormal_
 Contact normal in world space.
 
Vector2 worldPositions_ [b2_maxManifoldPoints]
 Contact positions in world space.
 
float separations_ [b2_maxManifoldPoints] {}
 Contact overlap values.
 

Detailed Description

Contact info.


The documentation for this struct was generated from the following files: