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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Internal implementation structure for less performance-critical Node variables. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Node.h>
Public Attributes | |
| PODVector< Node * > | dependencyNodes_ |
| Nodes this node depends on for network updates. | |
| Connection * | owner_ |
| Network owner connection. | |
| String | name_ |
| Name. | |
| StringVector | tags_ |
| Tag strings. | |
| StringHash | nameHash_ |
| Name hash. | |
| VectorBuffer | attrBuffer_ |
| Attribute buffer for network updates. | |
Internal implementation structure for less performance-critical Node variables.