U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::NodeImpl Struct Reference

Internal implementation structure for less performance-critical Node variables. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/Node.h>

Collaboration diagram for Urho3D::NodeImpl:
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Public Attributes

PODVector< Node * > dependencyNodes_
 Nodes this node depends on for network updates.
 
Connectionowner_
 Network owner connection.
 
String name_
 Name.
 
StringVector tags_
 Tag strings.
 
StringHash nameHash_
 Name hash.
 
VectorBuffer attrBuffer_
 Attribute buffer for network updates.
 

Detailed Description

Internal implementation structure for less performance-critical Node variables.


The documentation for this struct was generated from the following file: