U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::ManifoldPair Struct Reference

Manifold pointers stored during collision processing. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>

Public Member Functions

 ManifoldPair ()
 Construct with defaults.
 

Public Attributes

btPersistentManifold * manifold_
 Manifold without the body pointers flipped.
 
btPersistentManifold * flippedManifold_
 Manifold with the body pointers flipped.
 

Detailed Description

Manifold pointers stored during collision processing.


The documentation for this struct was generated from the following file: