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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Manifold pointers stored during collision processing. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>
Public Member Functions | |
| ManifoldPair () | |
| Construct with defaults. | |
Public Attributes | |
| btPersistentManifold * | manifold_ |
| Manifold without the body pointers flipped. | |
| btPersistentManifold * | flippedManifold_ |
| Manifold with the body pointers flipped. | |
Manifold pointers stored during collision processing.