#include </var/dev/u3d/stable/Source/Urho3D/Input/Input.h>
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SDL_Joystick * | joystick_ {} |
| | SDL joystick.
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SDL_JoystickID | joystickID_ {} |
| | SDL joystick instance ID.
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SDL_GameController * | controller_ {} |
| | SDL game controller.
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UIElement * | screenJoystick_ {} |
| | UI element containing the screen joystick.
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String | name_ |
| | Joystick name.
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PODVector< bool > | buttons_ |
| | Button up/down state.
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PODVector< bool > | buttonPress_ |
| | Button pressed on this frame.
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PODVector< float > | axes_ |
| | Axis position from -1 to 1.
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PODVector< int > | hats_ |
| | POV hat bits.
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Input state for a joystick. @nocount
◆ GetAxisPosition()
| float Urho3D::JoystickState::GetAxisPosition |
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unsigned |
index | ) |
const |
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inline |
◆ GetButtonDown()
| bool Urho3D::JoystickState::GetButtonDown |
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unsigned |
index | ) |
const |
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inline |
Check if a button is held down.
◆ GetButtonPress()
| bool Urho3D::JoystickState::GetButtonPress |
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unsigned |
index | ) |
const |
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inline |
Check if a button has been pressed on this frame.
◆ GetHatPosition()
| int Urho3D::JoystickState::GetHatPosition |
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unsigned |
index | ) |
const |
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inline |
◆ GetNumAxes()
| unsigned Urho3D::JoystickState::GetNumAxes |
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const |
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inline |
◆ GetNumButtons()
| unsigned Urho3D::JoystickState::GetNumButtons |
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const |
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inline |
Return number of buttons.
◆ GetNumHats()
| unsigned Urho3D::JoystickState::GetNumHats |
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const |
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inline |
◆ IsController()
| bool Urho3D::JoystickState::IsController |
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const |
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inline |
Return whether is a game controller. Game controllers will use standardized axis and button mappings.
The documentation for this struct was generated from the following files:
- /var/dev/u3d/stable/Source/Urho3D/Input/Input.h
- /var/dev/u3d/stable/Source/Urho3D/Input/Input.cpp