|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Data for one geometry instance. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Member Functions | |
| InstanceData ()=default | |
| Construct undefined. | |
| InstanceData (const Matrix3x4 *worldTransform, const void *instancingData, float distance) | |
| Construct with transform, instancing data and distance. | |
Public Attributes | |
| const Matrix3x4 * | worldTransform_ {} |
| World transform. | |
| const void * | instancingData_ {} |
| Instancing data buffer. | |
| float | distance_ {} |
| Distance from camera. | |
Data for one geometry instance.