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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Cached state of a frame buffer object. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Public Attributes | |
| unsigned | fbo_ {} |
| Frame buffer handle. | |
| RenderSurface * | colorAttachments_ [MAX_RENDERTARGETS] {} |
| Bound color attachment textures. | |
| RenderSurface * | depthAttachment_ {} |
| Bound depth/stencil attachment. | |
| unsigned | readBuffers_ {M_MAX_UNSIGNED} |
| Read buffer bits. | |
| unsigned | drawBuffers_ {M_MAX_UNSIGNED} |
| Draw buffer bits. | |
Cached state of a frame buffer object.