|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Delayed world transform assignment for parented 2D rigidbodies. More...
#include </var/dev/u3d/stable/Source/Urho3D/Physics2D/PhysicsWorld2D.h>
Public Attributes | |
| RigidBody2D * | rigidBody_ |
| Rigid body. | |
| RigidBody2D * | parentRigidBody_ |
| Parent rigid body. | |
| Vector3 | worldPosition_ |
| New world position. | |
| Quaternion | worldRotation_ |
| New world rotation. | |
Delayed world transform assignment for parented 2D rigidbodies.