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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Queue item for background loading of a resource. More...
#include </var/dev/u3d/stable/Source/Urho3D/Resource/BackgroundLoader.h>
Public Attributes | |
| SharedPtr< Resource > | resource_ |
| Resource. | |
| HashSet< Pair< StringHash, StringHash > > | dependencies_ |
| Resources depended on for loading. | |
| HashSet< Pair< StringHash, StringHash > > | dependents_ |
| Resources that depend on this resource's loading. | |
| bool | sendEventOnFailure_ |
| Whether to send failure event. | |
Queue item for background loading of a resource.