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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Asynchronous loading progress of a scene. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Scene.h>
Public Attributes | |
| SharedPtr< File > | file_ |
| File for binary mode. | |
| SharedPtr< XMLFile > | xmlFile_ |
| XML file for XML mode. | |
| SharedPtr< JSONFile > | jsonFile_ |
| JSON file for JSON mode. | |
| XMLElement | xmlElement_ |
| Current XML element for XML mode. | |
| unsigned | jsonIndex_ |
| Current JSON child array and for JSON mode. | |
| LoadMode | mode_ |
| Current load mode. | |
| HashSet< StringHash > | resources_ |
| Resource name hashes left to load. | |
| unsigned | loadedResources_ |
| Loaded resources. | |
| unsigned | totalResources_ |
| Total resources. | |
| unsigned | loadedNodes_ |
| Loaded root-level nodes. | |
| unsigned | totalNodes_ |
| Total root-level nodes. | |
Asynchronous loading progress of a scene.