U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::AnimationControl Struct Reference

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationController.h>

Collaboration diagram for Urho3D::AnimationControl:
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Public Member Functions

 AnimationControl ()
 Construct with defaults.
 

Public Attributes

String name_
 Animation resource name.
 
StringHash hash_
 Animation resource name hash.
 
float speed_
 Animation speed.
 
float targetWeight_
 Animation target weight.
 
float fadeTime_
 Animation weight fade time, 0 if no fade.
 
float autoFadeTime_
 Animation autofade on stop -time, 0 if disabled.
 
float setTimeTtl_
 Set time command time-to-live.
 
float setWeightTtl_
 Set weight command time-to-live.
 
unsigned short setTime_
 Set time command.
 
unsigned char setWeight_
 Set weight command.
 
unsigned char setTimeRev_
 Set time command revision.
 
unsigned char setWeightRev_
 Set weight command revision.
 
bool removeOnCompletion_
 Sets whether this should automatically be removed when it finishes playing.
 

Detailed Description

Control data for an animation. @nocount


The documentation for this struct was generated from the following file: