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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationController.h>
Public Member Functions | |
| AnimationControl () | |
| Construct with defaults. | |
Public Attributes | |
| String | name_ |
| Animation resource name. | |
| StringHash | hash_ |
| Animation resource name hash. | |
| float | speed_ |
| Animation speed. | |
| float | targetWeight_ |
| Animation target weight. | |
| float | fadeTime_ |
| Animation weight fade time, 0 if no fade. | |
| float | autoFadeTime_ |
| Animation autofade on stop -time, 0 if disabled. | |
| float | setTimeTtl_ |
| Set time command time-to-live. | |
| float | setWeightTtl_ |
| Set weight command time-to-live. | |
| unsigned short | setTime_ |
| Set time command. | |
| unsigned char | setWeight_ |
| Set weight command. | |
| unsigned char | setTimeRev_ |
| Set time command revision. | |
| unsigned char | setWeightRev_ |
| Set weight command revision. | |
| bool | removeOnCompletion_ |
| Sets whether this should automatically be removed when it finishes playing. | |
Control data for an animation. @nocount