U3D
Open-source, cross-platform 2D and 3D game engine built in C++
Loading...
Searching...
No Matches
Urho3D::PropertySet2D Class Reference

Property set. More...

#include </var/dev/u3d/stable/Source/Urho3D/Urho2D/TileMapDefs2D.h>

Inheritance diagram for Urho3D::PropertySet2D:
[legend]
Collaboration diagram for Urho3D::PropertySet2D:
[legend]

Public Member Functions

void Load (const XMLElement &element)
 Load from XML element.
 
bool HasProperty (const String &name) const
 Return has property.
 
const StringGetProperty (const String &name) const
 Return property value.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Protected Attributes

HashMap< String, StringnameToValueMapping_
 Property name to property value mapping.
 

Detailed Description

Property set.


The documentation for this class was generated from the following files: