| U3D
    Open-source, cross-platform 2D and 3D game engine built in C++ | 
C++ representation of Lua function object. More...
#include </var/dev/u3d/stable/Source/Urho3D/LuaScript/LuaFunction.h>
| Public Member Functions | |
| LuaFunction (lua_State *L, int index) | |
| Construct from a Lua function object at the specified stack index. | |
| LuaFunction (lua_State *L, lua_CFunction func) | |
| Construct from a C function. | |
| ~LuaFunction () override | |
| Destruct. | |
| bool | IsValid () const | 
| Check that function is valid. | |
| bool | BeginCall (const LuaScriptInstance *instance=nullptr) | 
| Begin function call. When a script object is given then pass it as self argument (first parameter) to the function call. | |
| bool | EndCall (int numReturns=0) | 
| End call and actually execute the function. The return values, if any, are still left in the stack when this call returns. | |
| void | PushInt (int value) | 
| Push int to stack. | |
| void | PushBool (bool value) | 
| Push bool to stack. | |
| void | PushFloat (float value) | 
| Push float to stack. | |
| void | PushDouble (double value) | 
| Push double to stack. | |
| void | PushString (const String &string) | 
| Push string to stack. | |
| void | PushUserType (void *userType, const char *typeName) | 
| Push user type to stack. | |
| template<typename T > | |
| void | PushUserType (const T *userType) | 
| Push user type to stack. | |
| template<typename T > | |
| void | PushUserType (const T &userType) | 
| Push user type to stack. | |
| template<typename T > | |
| void | PushUserType (const T *userType, const char *typeName) | 
| Push user type to stack. | |
| template<typename T > | |
| void | PushUserType (const T &userType, const char *typeName) | 
| Push user type to stack. | |
| void | PushVariant (const Variant &variant, const char *asType=nullptr) | 
| Push variant to stack. | |
| void | PushLuaTable (const char *tableName) | 
| Push Lua table to stack. When the specified table is not found then a nil is pushed instead. | |
| void | PushLuaTable (const String &tableName) | 
| Push Lua table to stack. When the specified table is not found then a nil is pushed instead. | |
| int | GetFunctionRef () const | 
| Return function ref. | |
|  Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () | 
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
| Prevent assignment. | |
| void | AddRef () | 
| void | ReleaseRef () | 
| int | Refs () const | 
| int | WeakRefs () const | 
| RefCount * | RefCountPtr () | 
| Return pointer to the reference count structure. | |
| Private Attributes | |
| lua_State * | luaState_ | 
| Lua state. | |
| int | numArguments_ | 
| Number of arguments being pushed so far. For internal use only. | |
| int | functionRef_ | 
| Lua reference to function object. | |
C++ representation of Lua function object.