U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::AttributeAccessor Class Referenceabstract

Abstract base class for invoking attribute accessors. More...

#include </var/dev/u3d/stable/Source/Urho3D/Core/Attribute.h>

Inheritance diagram for Urho3D::AttributeAccessor:
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Collaboration diagram for Urho3D::AttributeAccessor:
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Public Member Functions

virtual void Get (const Serializable *ptr, Variant &dest) const =0
 Get the attribute. More...
 
virtual void Set (Serializable *ptr, const Variant &src)=0
 Set the attribute. More...
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCounted & operator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCount * RefCountPtr ()
 Return pointer to the reference count structure.
 

Detailed Description

Abstract base class for invoking attribute accessors.

Member Function Documentation

◆ Get()

virtual void Urho3D::AttributeAccessor::Get ( const Serializable *  ptr,
Variant &  dest 
) const
pure virtual

◆ Set()

virtual void Urho3D::AttributeAccessor::Set ( Serializable *  ptr,
const Variant &  src 
)
pure virtual

The documentation for this class was generated from the following file: