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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Allocator template class. Allocates objects of a specific class. More...
#include </var/dev/u3d/stable/Source/Urho3D/Container/Allocator.h>
Public Member Functions | |
| Allocator (unsigned initialCapacity=0) | |
| Construct. | |
| ~Allocator () | |
| Destruct. | |
| Allocator (const Allocator< T > &rhs)=delete | |
| Prevent copy construction. | |
| Allocator< T > & | operator= (const Allocator< T > &rhs)=delete |
| Prevent assignment. | |
| T * | Reserve () |
| Reserve and default-construct an object. | |
| T * | Reserve (const T &object) |
| Reserve and copy-construct an object. | |
| void | Free (T *object) |
| Destruct and free an object. | |
Private Attributes | |
| AllocatorBlock * | allocator_ |
| Allocator block. | |
Allocator template class. Allocates objects of a specific class.