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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Classes | |
| class | Urho3D::Pass |
| Material rendering pass, which defines shaders and render state. More... | |
| class | Urho3D::Technique |
| Material technique. Consists of several passes. More... | |
Enumerations | |
| enum | Urho3D::PassLightingMode { LIGHTING_UNLIT = 0 , LIGHTING_PERVERTEX , LIGHTING_PERPIXEL } |
| Lighting mode of a pass. | |