U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Connection.h File Reference
#include "../Container/HashSet.h"
#include "../Core/Object.h"
#include "../Core/Timer.h"
#include "../Input/Controls.h"
#include "../IO/VectorBuffer.h"
#include "../Scene/ReplicationState.h"

Classes

struct  Urho3D::RemoteEvent
 Queued remote event. More...
 
struct  Urho3D::PackageDownload
 Package file receive transfer. More...
 
struct  Urho3D::PackageUpload
 Package file send transfer. More...
 
class  Urho3D::Connection
 Connection to a remote network host. More...
 

Enumerations

enum  Urho3D::ObserverPositionSendMode { OPSM_NONE = 0 , OPSM_POSITION , OPSM_POSITION_ROTATION }
 Send modes for observer position/rotation. Activated by the client setting either position or rotation.
 
enum  Urho3D::PacketType { PT_UNRELIABLE_UNORDERED , PT_UNRELIABLE_ORDERED , PT_RELIABLE_UNORDERED , PT_RELIABLE_ORDERED }
 Packet types for outgoing buffers. Outgoing messages are grouped by their type.