U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::UIBatch, including all inherited members.
AddOrMerge(const UIBatch &batch, PODVector< UIBatch > &batches) | Urho3D::UIBatch | static |
AddQuad(float x, float y, float width, float height, int texOffsetX, int texOffsetY, int texWidth=0, int texHeight=0) | Urho3D::UIBatch | |
AddQuad(const Matrix3x4 &transform, int x, int y, int width, int height, int texOffsetX, int texOffsetY, int texWidth=0, int texHeight=0) | Urho3D::UIBatch | |
AddQuad(int x, int y, int width, int height, int texOffsetX, int texOffsetY, int texWidth, int texHeight, bool tiled) | Urho3D::UIBatch | |
AddQuad(const Matrix3x4 &transform, const IntVector2 &a, const IntVector2 &b, const IntVector2 &c, const IntVector2 &d, const IntVector2 &texA, const IntVector2 &texB, const IntVector2 &texC, const IntVector2 &texD) | Urho3D::UIBatch | |
AddQuad(const Matrix3x4 &transform, const IntVector2 &a, const IntVector2 &b, const IntVector2 &c, const IntVector2 &d, const IntVector2 &texA, const IntVector2 &texB, const IntVector2 &texC, const IntVector2 &texD, const Color &colA, const Color &colB, const Color &colC, const Color &colD) | Urho3D::UIBatch | |
blendMode_ | Urho3D::UIBatch | |
color_ | Urho3D::UIBatch | |
customMaterial_ | Urho3D::UIBatch | |
element_ | Urho3D::UIBatch | |
GetInterpolatedColor(float x, float y) | Urho3D::UIBatch | |
invTextureSize_ | Urho3D::UIBatch | |
Merge(const UIBatch &batch) | Urho3D::UIBatch | |
posAdjust | Urho3D::UIBatch | static |
scissor_ | Urho3D::UIBatch | |
SetColor(const Color &color, bool overrideAlpha=false) | Urho3D::UIBatch | |
SetDefaultColor() | Urho3D::UIBatch | |
texture_ | Urho3D::UIBatch | |
UIBatch() | Urho3D::UIBatch | |
UIBatch(UIElement *element, BlendMode blendMode, const IntRect &scissor, Texture *texture, PODVector< float > *vertexData) | Urho3D::UIBatch | |
useGradient_ | Urho3D::UIBatch | |
vertexData_ | Urho3D::UIBatch | |
vertexEnd_ | Urho3D::UIBatch | |
vertexStart_ | Urho3D::UIBatch |