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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Skeleton, including all inherited members.
| bones_ | Urho3D::Skeleton | private |
| ClearBones() | Urho3D::Skeleton | |
| Define(const Skeleton &src) | Urho3D::Skeleton | |
| GetBone(unsigned index) | Urho3D::Skeleton | |
| GetBone(const String &name) | Urho3D::Skeleton | |
| GetBone(const char *name) | Urho3D::Skeleton | |
| GetBone(const StringHash &boneNameHash) | Urho3D::Skeleton | |
| GetBoneIndex(const String &boneName) const | Urho3D::Skeleton | |
| GetBoneIndex(const StringHash &boneNameHash) const | Urho3D::Skeleton | |
| GetBoneIndex(const Bone *bone) const | Urho3D::Skeleton | |
| GetBoneParent(const Bone *bone) | Urho3D::Skeleton | |
| GetBones() const | Urho3D::Skeleton | inline |
| GetModifiableBones() | Urho3D::Skeleton | inline |
| GetNumBones() const | Urho3D::Skeleton | inline |
| GetRootBone() | Urho3D::Skeleton | |
| Load(Deserializer &source) | Urho3D::Skeleton | |
| Reset() | Urho3D::Skeleton | |
| ResetSilent() | Urho3D::Skeleton | |
| rootBoneIndex_ | Urho3D::Skeleton | private |
| Save(Serializer &dest) const | Urho3D::Skeleton | |
| SetRootBoneIndex(unsigned index) | Urho3D::Skeleton | |
| Skeleton() | Urho3D::Skeleton | |
| ~Skeleton() | Urho3D::Skeleton |