U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::ShaderProgram Member List

This is the complete list of members for Urho3D::ShaderProgram, including all inherited members.

AddRef()Urho3D::RefCounted
ClearDataLost()Urho3D::GPUObject
ClearGlobalParameterSource(ShaderParameterGroup group)Urho3D::ShaderProgramstatic
ClearParameterSource(ShaderParameterGroup group)Urho3D::ShaderProgram
ClearParameterSources()Urho3D::ShaderProgramstatic
constantBuffers_Urho3D::ShaderProgramprivate
dataLost_Urho3D::GPUObjectprotected
dataPending_Urho3D::GPUObjectprotected
frameNumber_Urho3D::ShaderProgramprivate
GetConstantBuffers() constUrho3D::ShaderPrograminline
GetGPUObject() constUrho3D::GPUObjectinline
GetGPUObjectName() constUrho3D::GPUObjectinline
GetGraphics() constUrho3D::GPUObject
GetLinkerOutput() constUrho3D::ShaderPrograminline
GetParameter(StringHash param) constUrho3D::ShaderProgram
GetPixelShader() constUrho3D::ShaderProgram
GetUsedVertexAttributes() constUrho3D::ShaderPrograminline
GetVertexAttributes() constUrho3D::ShaderPrograminline
GetVertexShader() constUrho3D::ShaderProgram
globalFrameNumberUrho3D::ShaderProgramprivatestatic
globalParameterSourcesUrho3D::ShaderProgramprivatestatic
GPUObject(Graphics *graphics)Urho3D::GPUObjectexplicit
graphics_Urho3D::GPUObjectprotected
HasParameter(StringHash param) constUrho3D::ShaderProgram
HasPendingData() constUrho3D::GPUObjectinline
HasTextureUnit(TextureUnit unit) constUrho3D::ShaderPrograminline
IsDataLost() constUrho3D::GPUObjectinline
Link()Urho3D::ShaderProgram
linkerOutput_Urho3D::ShaderProgramprivate
NeedParameterUpdate(ShaderParameterGroup group, const void *source)Urho3D::ShaderProgram
object_Urho3D::GPUObjectprotected
OnDeviceLost() overrideUrho3D::ShaderProgramvirtual
OnDeviceReset()Urho3D::GPUObjectvirtual
operator=(const RefCounted &rhs)=deleteUrho3D::RefCounted
parameterSources_Urho3D::ShaderProgramprivate
pixelShader_Urho3D::ShaderProgramprivate
refCount_Urho3D::RefCountedprivate
RefCounted()Urho3D::RefCounted
RefCounted(const RefCounted &rhs)=deleteUrho3D::RefCounted
RefCountPtr()Urho3D::RefCountedinline
Refs() constUrho3D::RefCounted
Release() overrideUrho3D::ShaderProgramvirtual
ReleaseRef()Urho3D::RefCounted
shaderParameters_Urho3D::ShaderProgramprivate
ShaderProgram(Graphics *graphics, ShaderVariation *vertexShader, ShaderVariation *pixelShader)Urho3D::ShaderProgram
usedVertexAttributes_Urho3D::ShaderProgramprivate
useTextureUnits_Urho3D::ShaderProgramprivate
vertexAttributes_Urho3D::ShaderProgramprivate
vertexShader_Urho3D::ShaderProgramprivate
WeakRefs() constUrho3D::RefCounted
~GPUObject()Urho3D::GPUObjectvirtual
~RefCounted()Urho3D::RefCountedvirtual
~ShaderProgram() overrideUrho3D::ShaderProgram