U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Pass Member List

This is the complete list of members for Urho3D::Pass, including all inherited members.

AddRef()Urho3D::RefCounted
alphaToCoverage_Urho3D::Passprivate
blendMode_Urho3D::Passprivate
cullMode_Urho3D::Passprivate
depthTestMode_Urho3D::Passprivate
depthWrite_Urho3D::Passprivate
extraPixelShaders_Urho3D::Passprivate
extraVertexShaders_Urho3D::Passprivate
GetAlphaToCoverage() constUrho3D::Passinline
GetBlendMode() constUrho3D::Passinline
GetCullMode() constUrho3D::Passinline
GetDepthTestMode() constUrho3D::Passinline
GetDepthWrite() constUrho3D::Passinline
GetEffectivePixelShaderDefines() constUrho3D::Pass
GetEffectiveVertexShaderDefines() constUrho3D::Pass
GetIndex() constUrho3D::Passinline
GetLightingMode() constUrho3D::Passinline
GetName() constUrho3D::Passinline
GetPixelShader() constUrho3D::Passinline
GetPixelShaderDefineExcludes() constUrho3D::Passinline
GetPixelShaderDefines() constUrho3D::Passinline
GetPixelShaders()Urho3D::Passinline
GetPixelShaders(const StringHash &extraDefinesHash)Urho3D::Pass
GetShadersLoadedFrameNumber() constUrho3D::Passinline
GetVertexShader() constUrho3D::Passinline
GetVertexShaderDefineExcludes() constUrho3D::Passinline
GetVertexShaderDefines() constUrho3D::Passinline
GetVertexShaders()Urho3D::Passinline
GetVertexShaders(const StringHash &extraDefinesHash)Urho3D::Pass
index_Urho3D::Passprivate
IsDesktop() constUrho3D::Passinline
isDesktop_Urho3D::Passprivate
lightingMode_Urho3D::Passprivate
MarkShadersLoaded(unsigned frameNumber)Urho3D::Pass
name_Urho3D::Passprivate
operator=(const RefCounted &rhs)=deleteUrho3D::RefCounted
Pass(const String &name)Urho3D::Passexplicit
pixelShaderDefineExcludes_Urho3D::Passprivate
pixelShaderDefines_Urho3D::Passprivate
pixelShaderName_Urho3D::Passprivate
pixelShaders_Urho3D::Passprivate
refCount_Urho3D::RefCountedprivate
RefCounted()Urho3D::RefCounted
RefCounted(const RefCounted &rhs)=deleteUrho3D::RefCounted
RefCountPtr()Urho3D::RefCountedinline
Refs() constUrho3D::RefCounted
ReleaseRef()Urho3D::RefCounted
ReleaseShaders()Urho3D::Pass
SetAlphaToCoverage(bool enable)Urho3D::Pass
SetBlendMode(BlendMode mode)Urho3D::Pass
SetCullMode(CullMode mode)Urho3D::Pass
SetDepthTestMode(CompareMode mode)Urho3D::Pass
SetDepthWrite(bool enable)Urho3D::Pass
SetIsDesktop(bool enable)Urho3D::Pass
SetLightingMode(PassLightingMode mode)Urho3D::Pass
SetPixelShader(const String &name)Urho3D::Pass
SetPixelShaderDefineExcludes(const String &excludes)Urho3D::Pass
SetPixelShaderDefines(const String &defines)Urho3D::Pass
SetVertexShader(const String &name)Urho3D::Pass
SetVertexShaderDefineExcludes(const String &excludes)Urho3D::Pass
SetVertexShaderDefines(const String &defines)Urho3D::Pass
shadersLoadedFrameNumber_Urho3D::Passprivate
vertexShaderDefineExcludes_Urho3D::Passprivate
vertexShaderDefines_Urho3D::Passprivate
vertexShaderName_Urho3D::Passprivate
vertexShaders_Urho3D::Passprivate
WeakRefs() constUrho3D::RefCounted
~Pass() overrideUrho3D::Pass
~RefCounted()Urho3D::RefCountedvirtual