U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Matrix4 Member List

This is the complete list of members for Urho3D::Matrix4, including all inherited members.

BulkTranspose(float *dest, const float *src, unsigned count)Urho3D::Matrix4inlinestatic
Column(unsigned j) constUrho3D::Matrix4inline
Data() constUrho3D::Matrix4inline
Decompose(Vector3 &translation, Quaternion &rotation, Vector3 &scale) constUrho3D::Matrix4
Element(unsigned i, unsigned j) constUrho3D::Matrix4inline
Equals(const Matrix4 &rhs) constUrho3D::Matrix4inline
IDENTITYUrho3D::Matrix4static
Inverse() constUrho3D::Matrix4
IsInf() constUrho3D::Matrix4inline
IsNaN() constUrho3D::Matrix4inline
m00_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m01_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m02_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m03_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m10_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m11_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m12_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m13_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m20_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m21_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m22_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m23_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m30_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m31_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m32_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
m33_ (defined in Urho3D::Matrix4)Urho3D::Matrix4
Matrix4() noexceptUrho3D::Matrix4inline
Matrix4(const Matrix4 &matrix) noexceptUrho3D::Matrix4inline
Matrix4(const Matrix3 &matrix) noexceptUrho3D::Matrix4inlineexplicit
Matrix4(float v00, float v01, float v02, float v03, float v10, float v11, float v12, float v13, float v20, float v21, float v22, float v23, float v30, float v31, float v32, float v33) noexceptUrho3D::Matrix4inline
Matrix4(const float *data) noexceptUrho3D::Matrix4inlineexplicit
operator!=(const Matrix4 &rhs) constUrho3D::Matrix4inline
operator*(const Vector3 &rhs) constUrho3D::Matrix4inline
operator*(const Vector4 &rhs) constUrho3D::Matrix4inline
operator*(float rhs) constUrho3D::Matrix4inline
operator*(const Matrix4 &rhs) constUrho3D::Matrix4inline
operator*(const Matrix3x4 &rhs) constUrho3D::Matrix4
operator+(const Matrix4 &rhs) constUrho3D::Matrix4inline
operator-(const Matrix4 &rhs) constUrho3D::Matrix4inline
operator=(const Matrix4 &rhs) noexceptUrho3D::Matrix4inline
operator=(const Matrix3 &rhs) noexceptUrho3D::Matrix4inline
operator==(const Matrix4 &rhs) constUrho3D::Matrix4inline
Rotation() constUrho3D::Matrix4inline
RotationMatrix() constUrho3D::Matrix4inline
Row(unsigned i) constUrho3D::Matrix4inline
Scale() constUrho3D::Matrix4inline
SetRotation(const Matrix3 &rotation)Urho3D::Matrix4inline
SetScale(const Vector3 &scale)Urho3D::Matrix4inline
SetScale(float scale)Urho3D::Matrix4inline
SetTranslation(const Vector3 &translation)Urho3D::Matrix4inline
SignedScale(const Matrix3 &rotation) constUrho3D::Matrix4inline
ToMatrix3() constUrho3D::Matrix4inline
ToString() constUrho3D::Matrix4
Translation() constUrho3D::Matrix4inline
Transpose() constUrho3D::Matrix4inline
ZEROUrho3D::Matrix4static