U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Matrix3x4, including all inherited members.
Column(unsigned j) const | Urho3D::Matrix3x4 | inline |
Data() const | Urho3D::Matrix3x4 | inline |
Decompose(Vector3 &translation, Quaternion &rotation, Vector3 &scale) const | Urho3D::Matrix3x4 | |
Element(unsigned i, unsigned j) const | Urho3D::Matrix3x4 | inline |
Equals(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
IDENTITY | Urho3D::Matrix3x4 | static |
Inverse() const | Urho3D::Matrix3x4 | |
IsInf() const | Urho3D::Matrix3x4 | inline |
IsNaN() const | Urho3D::Matrix3x4 | inline |
m00_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m01_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m02_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m03_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m10_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m11_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m12_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m13_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m20_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m21_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m22_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
m23_ (defined in Urho3D::Matrix3x4) | Urho3D::Matrix3x4 | |
Matrix3x4() noexcept | Urho3D::Matrix3x4 | inline |
Matrix3x4(const Matrix3x4 &matrix) noexcept=default | Urho3D::Matrix3x4 | |
Matrix3x4(const Matrix3 &matrix) noexcept | Urho3D::Matrix3x4 | inlineexplicit |
Matrix3x4(const Matrix4 &matrix) noexcept | Urho3D::Matrix3x4 | inlineexplicit |
Matrix3x4(float v00, float v01, float v02, float v03, float v10, float v11, float v12, float v13, float v20, float v21, float v22, float v23) noexcept | Urho3D::Matrix3x4 | inline |
Matrix3x4(const float *data) noexcept | Urho3D::Matrix3x4 | inlineexplicit |
Matrix3x4(const Vector3 &translation, const Quaternion &rotation, float scale) noexcept | Urho3D::Matrix3x4 | inline |
Matrix3x4(const Vector3 &translation, const Quaternion &rotation, const Vector3 &scale) noexcept | Urho3D::Matrix3x4 | inline |
operator!=(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator*(const Vector3 &rhs) const | Urho3D::Matrix3x4 | inline |
operator*(const Vector4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator*(float rhs) const | Urho3D::Matrix3x4 | inline |
operator*(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator*(const Matrix4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator+(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator-(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
operator=(const Matrix3x4 &rhs) noexcept=default | Urho3D::Matrix3x4 | |
operator=(const Matrix3 &rhs) noexcept | Urho3D::Matrix3x4 | inline |
operator=(const Matrix4 &rhs) noexcept | Urho3D::Matrix3x4 | inline |
operator==(const Matrix3x4 &rhs) const | Urho3D::Matrix3x4 | inline |
Rotation() const | Urho3D::Matrix3x4 | inline |
RotationMatrix() const | Urho3D::Matrix3x4 | inline |
Row(unsigned i) const | Urho3D::Matrix3x4 | inline |
Scale() const | Urho3D::Matrix3x4 | inline |
SetRotation(const Matrix3 &rotation) | Urho3D::Matrix3x4 | inline |
SetScale(const Vector3 &scale) | Urho3D::Matrix3x4 | inline |
SetScale(float scale) | Urho3D::Matrix3x4 | inline |
SetTranslation(const Vector3 &translation) | Urho3D::Matrix3x4 | inline |
SignedScale(const Matrix3 &rotation) const | Urho3D::Matrix3x4 | inline |
ToMatrix3() const | Urho3D::Matrix3x4 | inline |
ToMatrix4() const | Urho3D::Matrix3x4 | inline |
ToString() const | Urho3D::Matrix3x4 | |
Translation() const | Urho3D::Matrix3x4 | inline |
ZERO | Urho3D::Matrix3x4 | static |