U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::LuaFunction Member List

This is the complete list of members for Urho3D::LuaFunction, including all inherited members.

AddRef()Urho3D::RefCounted
BeginCall(const LuaScriptInstance *instance=nullptr)Urho3D::LuaFunction
EndCall(int numReturns=0)Urho3D::LuaFunction
functionRef_Urho3D::LuaFunctionprivate
GetFunctionRef() constUrho3D::LuaFunctioninline
IsValid() constUrho3D::LuaFunction
LuaFunction(lua_State *L, int index)Urho3D::LuaFunction
LuaFunction(lua_State *L, lua_CFunction func)Urho3D::LuaFunction
luaState_Urho3D::LuaFunctionprivate
numArguments_Urho3D::LuaFunctionprivate
operator=(const RefCounted &rhs)=deleteUrho3D::RefCounted
PushBool(bool value)Urho3D::LuaFunction
PushDouble(double value)Urho3D::LuaFunction
PushFloat(float value)Urho3D::LuaFunction
PushInt(int value)Urho3D::LuaFunction
PushLuaTable(const char *tableName)Urho3D::LuaFunction
PushLuaTable(const String &tableName)Urho3D::LuaFunctioninline
PushString(const String &string)Urho3D::LuaFunction
PushUserType(void *userType, const char *typeName)Urho3D::LuaFunction
PushUserType(const T *userType)Urho3D::LuaFunctioninline
PushUserType(const T &userType)Urho3D::LuaFunctioninline
PushUserType(const T *userType, const char *typeName)Urho3D::LuaFunctioninline
PushUserType(const T &userType, const char *typeName)Urho3D::LuaFunctioninline
PushVariant(const Variant &variant, const char *asType=nullptr)Urho3D::LuaFunction
refCount_Urho3D::RefCountedprivate
RefCounted()Urho3D::RefCounted
RefCounted(const RefCounted &rhs)=deleteUrho3D::RefCounted
RefCountPtr()Urho3D::RefCountedinline
Refs() constUrho3D::RefCounted
ReleaseRef()Urho3D::RefCounted
WeakRefs() constUrho3D::RefCounted
~LuaFunction() overrideUrho3D::LuaFunction
~RefCounted()Urho3D::RefCountedvirtual