U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::HashMap< T, U > Member List

This is the complete list of members for Urho3D::HashMap< T, U >, including all inherited members.

AllocateBuckets(unsigned size, unsigned numBuckets)Urho3D::HashBaseprotected
allocator_Urho3D::HashBaseprotected
Back() constUrho3D::HashMap< T, U >inline
Begin()Urho3D::HashMap< T, U >inline
Begin() constUrho3D::HashMap< T, U >inline
Clear()Urho3D::HashMap< T, U >inline
CompareNodes(Node *&lhs, Node *&rhs)Urho3D::HashMap< T, U >inlineprivatestatic
Contains(const T &key) constUrho3D::HashMap< T, U >inline
Empty() constUrho3D::HashBaseinline
End()Urho3D::HashMap< T, U >inline
End() constUrho3D::HashMap< T, U >inline
Erase(const T &key)Urho3D::HashMap< T, U >inline
Erase(const Iterator &it)Urho3D::HashMap< T, U >inline
EraseNode(Node *node)Urho3D::HashMap< T, U >inlineprivate
Find(const T &key)Urho3D::HashMap< T, U >inline
Find(const T &key) constUrho3D::HashMap< T, U >inline
FindNode(const T &key, unsigned hashKey) constUrho3D::HashMap< T, U >inlineprivate
FindNode(const T &key, unsigned hashKey, Node *&previous) constUrho3D::HashMap< T, U >inlineprivate
FreeNode(Node *node)Urho3D::HashMap< T, U >inlineprivate
Front() constUrho3D::HashMap< T, U >inline
Hash(const T &key) constUrho3D::HashMap< T, U >inlineprivate
HashBase()Urho3D::HashBaseinline
HashMap()Urho3D::HashMap< T, U >inline
HashMap(const HashMap< T, U > &map)Urho3D::HashMap< T, U >inline
HashMap(HashMap< T, U > &&map) noexceptUrho3D::HashMap< T, U >inline
HashMap(const std::initializer_list< Pair< T, U > > &list)Urho3D::HashMap< T, U >inline
Head() constUrho3D::HashMap< T, U >inlineprivate
head_Urho3D::HashBaseprotected
Insert(const Pair< T, U > &pair)Urho3D::HashMap< T, U >inline
Insert(const Pair< T, U > &pair, bool &exists)Urho3D::HashMap< T, U >inline
Insert(const HashMap< T, U > &map)Urho3D::HashMap< T, U >inline
Insert(const ConstIterator &it)Urho3D::HashMap< T, U >inline
Insert(const ConstIterator &start, const ConstIterator &end)Urho3D::HashMap< T, U >inline
InsertNode(const T &key, const U &value, bool findExisting=true)Urho3D::HashMap< T, U >inlineprivate
InsertNode(Node *dest, const T &key, const U &value)Urho3D::HashMap< T, U >inlineprivate
Keys() constUrho3D::HashMap< T, U >inline
KeyType typedef (defined in Urho3D::HashMap< T, U >)Urho3D::HashMap< T, U >
MAX_LOAD_FACTORUrho3D::HashBasestatic
MIN_BUCKETSUrho3D::HashBasestatic
NumBuckets() constUrho3D::HashBaseinline
operator!=(const HashMap< T, U > &rhs) constUrho3D::HashMap< T, U >inline
operator+=(const Pair< T, U > &rhs)Urho3D::HashMap< T, U >inline
operator+=(const HashMap< T, U > &rhs)Urho3D::HashMap< T, U >inline
operator=(const HashMap< T, U > &rhs)Urho3D::HashMap< T, U >inline
operator=(HashMap< T, U > &&rhs) noexceptUrho3D::HashMap< T, U >inline
operator==(const HashMap< T, U > &rhs) constUrho3D::HashMap< T, U >inline
operator[](const T &key)Urho3D::HashMap< T, U >inline
operator[](const T &key) constUrho3D::HashMap< T, U >inline
Populate(const T &key, const U &value)Urho3D::HashMap< T, U >inline
Populate(const T &key, const U &value, const Args &... args)Urho3D::HashMap< T, U >inline
Ptrs() constUrho3D::HashBaseinlineprotected
ptrs_Urho3D::HashBaseprotected
Rehash(unsigned numBuckets)Urho3D::HashMap< T, U >inline
Rehash()Urho3D::HashMap< T, U >inlineprivate
ReserveNode()Urho3D::HashMap< T, U >inlineprivate
ReserveNode(const T &key, const U &value)Urho3D::HashMap< T, U >inlineprivate
ResetPtrs()Urho3D::HashBaseprotected
SetSize(unsigned size)Urho3D::HashBaseinlineprotected
Size() constUrho3D::HashBaseinline
Sort()Urho3D::HashMap< T, U >inline
Swap(HashBase &rhs)Urho3D::HashBaseinline
Tail() constUrho3D::HashMap< T, U >inlineprivate
tail_Urho3D::HashBaseprotected
TryGetValue(const T &key, U &out) constUrho3D::HashMap< T, U >inline
Values() constUrho3D::HashMap< T, U >inline
ValueType typedef (defined in Urho3D::HashMap< T, U >)Urho3D::HashMap< T, U >
~HashMap()Urho3D::HashMap< T, U >inline