U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Frustum Member List

This is the complete list of members for Urho3D::Frustum, including all inherited members.

Define(float fov, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4 &transform=Matrix3x4::IDENTITY)Urho3D::Frustum
Define(const Vector3 &near, const Vector3 &far, const Matrix3x4 &transform=Matrix3x4::IDENTITY)Urho3D::Frustum
Define(const BoundingBox &box, const Matrix3x4 &transform=Matrix3x4::IDENTITY)Urho3D::Frustum
Define(const Matrix4 &projection)Urho3D::Frustum
DefineOrtho(float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4 &transform=Matrix3x4::IDENTITY)Urho3D::Frustum
DefineSplit(const Matrix4 &projection, float near, float far)Urho3D::Frustum
Distance(const Vector3 &point) constUrho3D::Frustuminline
Frustum() noexcept=defaultUrho3D::Frustum
Frustum(const Frustum &frustum) noexceptUrho3D::Frustum
IsInside(const Vector3 &point) constUrho3D::Frustuminline
IsInside(const Sphere &sphere) constUrho3D::Frustuminline
IsInside(const BoundingBox &box) constUrho3D::Frustuminline
IsInsideFast(const Sphere &sphere) constUrho3D::Frustuminline
IsInsideFast(const BoundingBox &box) constUrho3D::Frustuminline
operator=(const Frustum &rhs) noexceptUrho3D::Frustum
planes_Urho3D::Frustum
Projected(const Matrix4 &projection) constUrho3D::Frustum
Transform(const Matrix3 &transform)Urho3D::Frustum
Transform(const Matrix3x4 &transform)Urho3D::Frustum
Transformed(const Matrix3 &transform) constUrho3D::Frustum
Transformed(const Matrix3x4 &transform) constUrho3D::Frustum
UpdatePlanes()Urho3D::Frustum
vertices_Urho3D::Frustum