U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Color, including all inherited members.
a_ | Urho3D::Color | |
ABGR | Urho3D::Color | static |
Abs() const | Urho3D::Color | inline |
ARGB | Urho3D::Color | static |
Average() const | Urho3D::Color | inline |
b_ | Urho3D::Color | |
BLACK | Urho3D::Color | static |
BLUE | Urho3D::Color | static |
Bounds(float *min, float *max, bool clipped=false) const | Urho3D::Color | |
Chroma() const | Urho3D::Color | |
Clip(bool clipAlpha=false) | Urho3D::Color | |
Color() noexcept | Urho3D::Color | inline |
Color(const Color &color) noexcept=default | Urho3D::Color | |
Color(const Color &color, float a) noexcept | Urho3D::Color | inline |
Color(float r, float g, float b) noexcept | Urho3D::Color | inline |
Color(float r, float g, float b, float a) noexcept | Urho3D::Color | inline |
Color(const float *data) noexcept | Urho3D::Color | inlineexplicit |
Color(unsigned color, const ChannelMask &mask=ABGR) | Urho3D::Color | inlineexplicit |
Color(const Vector3 &color) | Urho3D::Color | inlineexplicit |
Color(const Vector4 &color) | Urho3D::Color | inlineexplicit |
ConvertGammaToLinear(float value) | Urho3D::Color | inlinestatic |
ConvertLinearToGamma(float value) | Urho3D::Color | inlinestatic |
CYAN | Urho3D::Color | static |
Data() const | Urho3D::Color | inline |
Equals(const Color &rhs) const | Urho3D::Color | inline |
FromHCM(float h, float c, float m) | Urho3D::Color | protected |
FromHSL(float h, float s, float l, float a=1.0f) | Urho3D::Color | |
FromHSV(float h, float s, float v, float a=1.0f) | Urho3D::Color | |
FromUInt(unsigned color) | Urho3D::Color | |
FromUIntMask(unsigned color, const ChannelMask &mask) | Urho3D::Color | |
g_ | Urho3D::Color | |
GammaToLinear() const | Urho3D::Color | inline |
GRAY | Urho3D::Color | static |
GREEN | Urho3D::Color | static |
Hue() const | Urho3D::Color | |
Hue(float min, float max) const | Urho3D::Color | protected |
Invert(bool invertAlpha=false) | Urho3D::Color | |
Lerp(const Color &rhs, float t) const | Urho3D::Color | |
Lightness() const | Urho3D::Color | |
LinearToGamma() const | Urho3D::Color | inline |
Luma() const | Urho3D::Color | inline |
MAGENTA | Urho3D::Color | static |
MaxRGB() const | Urho3D::Color | |
MinRGB() const | Urho3D::Color | |
operator!=(const Color &rhs) const | Urho3D::Color | inline |
operator*(float rhs) const | Urho3D::Color | inline |
operator+(const Color &rhs) const | Urho3D::Color | inline |
operator+=(const Color &rhs) | Urho3D::Color | inline |
operator-() const | Urho3D::Color | inline |
operator-(const Color &rhs) const | Urho3D::Color | inline |
operator=(const Color &rhs) noexcept=default | Urho3D::Color | |
operator==(const Color &rhs) const | Urho3D::Color | inline |
r_ | Urho3D::Color | |
Range() const | Urho3D::Color | |
RED | Urho3D::Color | static |
SaturationHSL() const | Urho3D::Color | |
SaturationHSL(float min, float max) const | Urho3D::Color | protected |
SaturationHSV() const | Urho3D::Color | |
SaturationHSV(float min, float max) const | Urho3D::Color | protected |
SumRGB() const | Urho3D::Color | inline |
ToHash() const | Urho3D::Color | inline |
ToHSL() const | Urho3D::Color | |
ToHSV() const | Urho3D::Color | |
ToString() const | Urho3D::Color | |
ToUInt() const | Urho3D::Color | |
ToUIntArgb() const | Urho3D::Color | inline |
ToUIntMask(const ChannelMask &mask) const | Urho3D::Color | |
ToVector3() const | Urho3D::Color | inline |
ToVector4() const | Urho3D::Color | inline |
TRANSPARENT_BLACK | Urho3D::Color | static |
Value() const | Urho3D::Color | inline |
WHITE | Urho3D::Color | static |
YELLOW | Urho3D::Color | static |