U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Color Member List

This is the complete list of members for Urho3D::Color, including all inherited members.

a_Urho3D::Color
ABGRUrho3D::Colorstatic
Abs() constUrho3D::Colorinline
ARGBUrho3D::Colorstatic
Average() constUrho3D::Colorinline
b_Urho3D::Color
BLACKUrho3D::Colorstatic
BLUEUrho3D::Colorstatic
Bounds(float *min, float *max, bool clipped=false) constUrho3D::Color
Chroma() constUrho3D::Color
Clip(bool clipAlpha=false)Urho3D::Color
Color() noexceptUrho3D::Colorinline
Color(const Color &color) noexcept=defaultUrho3D::Color
Color(const Color &color, float a) noexceptUrho3D::Colorinline
Color(float r, float g, float b) noexceptUrho3D::Colorinline
Color(float r, float g, float b, float a) noexceptUrho3D::Colorinline
Color(const float *data) noexceptUrho3D::Colorinlineexplicit
Color(unsigned color, const ChannelMask &mask=ABGR)Urho3D::Colorinlineexplicit
Color(const Vector3 &color)Urho3D::Colorinlineexplicit
Color(const Vector4 &color)Urho3D::Colorinlineexplicit
ConvertGammaToLinear(float value)Urho3D::Colorinlinestatic
ConvertLinearToGamma(float value)Urho3D::Colorinlinestatic
CYANUrho3D::Colorstatic
Data() constUrho3D::Colorinline
Equals(const Color &rhs) constUrho3D::Colorinline
FromHCM(float h, float c, float m)Urho3D::Colorprotected
FromHSL(float h, float s, float l, float a=1.0f)Urho3D::Color
FromHSV(float h, float s, float v, float a=1.0f)Urho3D::Color
FromUInt(unsigned color)Urho3D::Color
FromUIntMask(unsigned color, const ChannelMask &mask)Urho3D::Color
g_Urho3D::Color
GammaToLinear() constUrho3D::Colorinline
GRAYUrho3D::Colorstatic
GREENUrho3D::Colorstatic
Hue() constUrho3D::Color
Hue(float min, float max) constUrho3D::Colorprotected
Invert(bool invertAlpha=false)Urho3D::Color
Lerp(const Color &rhs, float t) constUrho3D::Color
Lightness() constUrho3D::Color
LinearToGamma() constUrho3D::Colorinline
Luma() constUrho3D::Colorinline
MAGENTAUrho3D::Colorstatic
MaxRGB() constUrho3D::Color
MinRGB() constUrho3D::Color
operator!=(const Color &rhs) constUrho3D::Colorinline
operator*(float rhs) constUrho3D::Colorinline
operator+(const Color &rhs) constUrho3D::Colorinline
operator+=(const Color &rhs)Urho3D::Colorinline
operator-() constUrho3D::Colorinline
operator-(const Color &rhs) constUrho3D::Colorinline
operator=(const Color &rhs) noexcept=defaultUrho3D::Color
operator==(const Color &rhs) constUrho3D::Colorinline
r_Urho3D::Color
Range() constUrho3D::Color
REDUrho3D::Colorstatic
SaturationHSL() constUrho3D::Color
SaturationHSL(float min, float max) constUrho3D::Colorprotected
SaturationHSV() constUrho3D::Color
SaturationHSV(float min, float max) constUrho3D::Colorprotected
SumRGB() constUrho3D::Colorinline
ToHash() constUrho3D::Colorinline
ToHSL() constUrho3D::Color
ToHSV() constUrho3D::Color
ToString() constUrho3D::Color
ToUInt() constUrho3D::Color
ToUIntArgb() constUrho3D::Colorinline
ToUIntMask(const ChannelMask &mask) constUrho3D::Color
ToVector3() constUrho3D::Colorinline
ToVector4() constUrho3D::Colorinline
TRANSPARENT_BLACKUrho3D::Colorstatic
Value() constUrho3D::Colorinline
WHITEUrho3D::Colorstatic
YELLOWUrho3D::Colorstatic