U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::BackgroundLoader Member List
This is the complete list of members for
Urho3D::BackgroundLoader
, including all inherited members.
AddRef
()
Urho3D::RefCounted
BackgroundLoader
(ResourceCache *owner)
Urho3D::BackgroundLoader
explicit
backgroundLoadMutex_
Urho3D::BackgroundLoader
mutable
private
backgroundLoadQueue_
Urho3D::BackgroundLoader
private
FinishBackgroundLoading
(BackgroundLoadItem &item)
Urho3D::BackgroundLoader
private
FinishResources
(int maxMs)
Urho3D::BackgroundLoader
GetCurrentThreadID
()
Urho3D::Thread
static
GetNumQueuedResources
() const
Urho3D::BackgroundLoader
handle_
Urho3D::Thread
protected
IsMainThread
()
Urho3D::Thread
static
IsStarted
() const
Urho3D::Thread
inline
mainThreadID
Urho3D::Thread
protected
static
operator=
(const RefCounted &rhs)=delete
Urho3D::RefCounted
owner_
Urho3D::BackgroundLoader
private
QueueResource
(StringHash type, const String &name, bool sendEventOnFailure, Resource *caller)
Urho3D::BackgroundLoader
refCount_
Urho3D::RefCounted
private
RefCounted
()
Urho3D::RefCounted
RefCounted
(const RefCounted &rhs)=delete
Urho3D::RefCounted
RefCountPtr
()
Urho3D::RefCounted
inline
Refs
() const
Urho3D::RefCounted
ReleaseRef
()
Urho3D::RefCounted
Run
()
Urho3D::Thread
SetMainThread
()
Urho3D::Thread
static
SetPriority
(int priority)
Urho3D::Thread
shouldRun_
Urho3D::Thread
protected
Stop
()
Urho3D::Thread
Thread
()
Urho3D::Thread
ThreadFunction
() override
Urho3D::BackgroundLoader
virtual
WaitForResource
(StringHash type, StringHash nameHash)
Urho3D::BackgroundLoader
WeakRefs
() const
Urho3D::RefCounted
~BackgroundLoader
() override
Urho3D::BackgroundLoader
~RefCounted
()
Urho3D::RefCounted
virtual
~Thread
()
Urho3D::Thread
virtual
Generated on Thu Jan 5 2023 09:48:46 for U3D by
1.9.5